Let's Just...

Cut to the Chase
In the Beginning

Ok, so, I got this whole story, this tale of the Scarlet Cobras all alive in my mind, but you see, there are many ways of telling a story, and it’s not always simple to choose the right one. As I previously said, I’m deeply fascinated by anime, mangas, comics in general and most importantly for this issue, role-playing games. Given this background, you could suspect I just had the great idea of creating a comic of this whole story told in RPG style, but you see, aside for the fact that I would probably have to spend all my life in slavery to repay the millions of copyrights I wasted in this collection of characters, I do not even know how to hold a pencil in my hand, so, the anime and comic thing is wasted before we begin the argument (to my greatest displeasure). I’m however more confident with the composition of a written work, having spent much of my school time ignoring teachers to write my tales; anyway, this in no way made the telling of this story any simpler. In fact, when I was faced by the necessity of coming up with a clear plot that had to give birth and conclude the story and world of the Scarlet Cobras even in a hundred, or even two, or three hundred pages, I was deeply discouraged. All of the characters are alive, really, if you want to believe me, and writing a story that could bring an end to the story itself, in any way conceivable, would mean ending my characters as well. But, you see, they are not such good characters, this is not such a good story because it’s all about some really cool superheroes saving the world and living happy ever after, but instead it’s all about what it feels to be the last to fight a war against nearly half of the world, and needing to win. If I told a story, any story, where the characters accomplished such feat, I would have simply ended the whole world at once, exchanging it for a peaceful, beautiful one where my heroes and the world itself had nothing to tell anymore… Well, I know what you are saying: if you cannot tell a story with a beginning and an end, you can’t tell a story at all, so, what kind of storyteller are you, anyway? That is not completely true, I mean, obiouvsly a story must begin and end, but not necessarily such end must close any further possibility of evolution or even change deeply the great work beyond the curtain; but to do so, to tell little episodes, showing the characters involved in little stories, paying more attention to the general feeling of the world and to that of the characters themselves, instead of setting up a great plot that draws the whole attention and then erase it all after it is done, that is the way of telling anime… or mangas… or comics in every way… which leads us to the point discussed earlier (that of the pencil…). Luckily for me, it is also the way Role-Playing Game adventures are told… And I played RPG for over ten years, thing which gives me the means to accomplish such job better that the pencil-holding thing… At this point what I did should be clear: I just set up a storytelling RPG where I could have my players live this wonderful world instead of listening to it. So… In the end, what the heck has all this babbling to do with this goddam website? Yeah, the question for which you entered this area… The final answer needed all the stuff I told you (and probably, if you haven’t read the Hall Of Fame section, you are still missing many links in my babbling), since it shows very well how complicated can be understanding this world. It takes much more than some good storytelling, I should have told the whole story beforehand to all of my party members, but they were not there to hear me tell them the story of the Scarlet Cobras, but to play RPG in a world unknown to them. So I decided to mix the story background with the "real" world they were playing in, offering them an "Online Link-Up", provided by the Scarlet Cobras themselves, where they could learn what they where interested in about the world with a simple click and some patience, and besides, it had to be an interactive source of information and relation about their story. What you are reading and scrolling is the chronicle of my players adventures while playing the campaign using Werewolf Hand BookWerewolf: the Apocalypse, from White Wolf games, rule system, the Mission Room is effectively the choice of adventure they want to undertake, the Equipment Room is the equip they choose to have before entering the missions, the Report Room is the collection of the adventures already completed and so on. This provides a sort of On-line manual for this One-of-a-Kind Campaign that is really much far away from what you could read in an Official Rule-Book; also, I felt that, although I didn’t really created anything in RPG terms, what I was facing was some kind of deep revolution compared to the relatively traditional World of Darkness that White Wolf generated, and I wished to collect this work online, because I feel it is so much different from the "standard" that, in its own madness, it could be an interesting experiment for everyone. I liked the original game in the first place, but I felt it was missing something… On the bad side, I could say that what I wanted was some more "Spectacularity", on the good side, perhaps, there is the fact that I wished simply a definitely Heroic Campaign. Of course, since I’m a big Manga fan, this also meant that a torrent of anime characters would eventually sweep in the chronicle, but, to be true, I don’t care that much, in fact, I’m quite happy with that, I don’t see it as a bad side to this work actually (and if you look closely to White Wolf production, their late works are all spiced up with manga graphics and all the like). Ultimately, I think that such a Campaign world could prove a really interesting change of pace even for the more experienced player who wish to take a deep breath from the political scheming that fills the WoD, so, since I think this should be an experience that should not be missing in the compendium of a good RPG player, I wish it to be "Open to Public"

Obiouvsly, this Experiment thing doesn’t mean that I made all this work to have it freely stolen from me… This doesn’t mean you are forbidden to play a "Scarlet Cobras" chronicle on your own, mind you, but I don’t want to see things such as "The Blue Adder Expansion: Play World of Darkness as a Military Lycanthrope fighting against the world" or anything like that (If they Mind changing the name at all…): I obiouvsly don’t claim any credit for any of the pictures that represents my character (they are fully copyrighted by their respective authors), but I claim Full credit for their stories and background, which, albeit influenced by many factors, I developed myself with great effort. Similarly, any customized document, sheet or whatsoever on this web site is fully granted for personal use only (Again, I’d be really upset to see my character sheets featuring in some rule book or any sector or non sector magazine), and you are asked to give proper credit if you use any of this material.

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