Granted Bonus

"About the Special Guest..."

"The Meat and Bone of the Combo Option. This field contains a quick look on what the Combo will grant you. This bonus applies as long as the Combo Characters are together and actively co-operating to accomplish something with the rest of the team. So you won't get any bonus if they are apart or even a single one of them is unconscious. The Combo Characters can also partake in their own bonus so if they are together but away from the team they will be getting the bonus while the team won't. To be able to properly read the various data, I made up a quick reference chart that cannot be misread. Go on reading to find out more."

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The Bonuses can be expressed in 6 forms: some of them look very similar and can misguide the young Scarlet Cobra. So here it is a detailed explanation on the subtle differences:
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+N to XXXXX This is a Collective Bonus, it doesn't mean that Every Team Member gets the listed bonus. Instead every turn the whole group has the N number of points to distribute among themselves as they see fit: if the field states "+2 to Strength" each round the team may split 2 points of strength among themselves, meaning that either two characters gain 1 dot of strength or a single characters gets both. Other team members, if present, gain no bonus once the points are all used up. The next round the points may be reassigned or kept the same way as the party chooses. If the XXXXX is not an attribute but rather a group of attributes (Physical, Social or Mental), it means that the party can freely chose which of the three stats is boosted from round to round. So "+2 to Social" can either be spent as +1 Appearence and +1 Manipulation or +1 Appearence and +1 Charisma or any possible combination until all the dots are used up.
+N to XXXXX Pool Again, this is a Collective Bonus and works as the above mentioned. The difference is that this bonus applies to Abilities instead of Attributes. So "+3 to Stealth Pool" Means that every round the whole party can split among themselves 3 dices that can be added to their stealth rolls
N XXXXX Points This is a Collective and a Story bonus: it means that the team gets the N amount of the XXXXX stat to spend without having to call on their own supplies. Of course this relates only to Rage, Gnosis and Willpower. The N is the total number of bonus points that the Party, not each character, can spend in the span of the Story. Once these points are used up, the team members must resort to their own reserves for the rest of the Story. They won't regenerate over time.
+N XXXXX Dots This is a Individual bonus. This means that Every single character has his or her XXXXX stat boosted by N dots for the whole Story. A stat thus increased, however, does not provide any additional technique (So if you have a "+1 Melee Dot" you won't suddenly know how to use a new weapon and then forget it at the end of the story). Similarly, stats that reach 3 dots thanks to this bonus do not generate a specialization.
-N to XXXXX Diff This is another Individual bonus. Every characters has the difficulty of any roll that involves the XXXXX stat reduced by N. So if you see a "-2 to Accademics Diff" It means that every team member will make a Intelligence+Accademics roll as well as a Wits+Accademics roll at -2 difficulty.
+N Bruised Levels Simply enough, with this bonus each character gets N number of Bruised Health Level that can be marked off before those of the team member itself. These healt levels heal and behave normally as if they were natural ones.