Description: Some
Mission are just too Tough to face them unprepared or with the standard
issues, that's when it's time to bring out the real stuff! And that's what
we are talking about here: a full infiltration suit, suitable for the
worst enviroment and the worst enemy, a true wonder of the cutting edge
technology built to work in conjunction with the Zooanthropic powers. At a
first look, this suit looks as what it primarly is: a wonderful
infiltration suit, tight fitting and perfectly built to maximize combat
and stealth action: this, however, is only its Dormant state. In
this stage it functions exactly like a super advanced Infiltration suit:
it has superior bulletproof mesh (2 Soak Dice all over the body head
excluded), perfect fitting for maximum Stealth
(+1 Die to Stealth
Pool),
No movement hindrances, perfectly allotted weapon and magazine holsters.
More over, a pair of Multi-Optic
Goggles are standard issue
for the suit (of course the M.O.G. are super fashion styled, not the
"Bugman" version). It has the only drawback that it cannot be worn under normal clothing as
it is quite wierd to see under a dress with all those protection and
holsters. However, this is not all: if fueled with Zooanthropic Energy, it
can be Awakened to its true form. To do this, the wearer must
invest a lot of his energies into the suit: he must spend 2 Points of both
Rage, Gnosis and Willpower
in order to obtain the following bonuses for an entire Scene:
1-
+1 Dot in all
Physical Stats (Strength,
Dexterity and Stamina that is) as the Body Armor enhances the wearer
prowess (due both to magic and the Power Armor function built into the
suit.
2-
The Protection Factor raises to 3
Soak Dice all over the body,
head included. This protection is effectively the result of a Force Field
tightly surrounding the wearer, that is why the head receives the soak
bonus although it is effectively exposed. This kind of protection
partially extends beyond bullet-using weapons, protecting even against
every kind of injury although at the lessened effect of 2 Soak Dice (against
Fire, Edged Weapons, Radiations and unharmed strikes for examples). This
kind of protection does not hinder movement in any way.
3-
3 Extra Bruised
Health Levels.
This is the resulting protection of the boosted body armor in physical
terms: the strengthening of the mesh and the switching to the Power Armor
Mode provides a first line of defense. These health levels, however, are
not to be taken into consideration for Head Shots, since the protection is
given by the "bulk" of the body armor and itdoesn't comprise an
helmet. This kind of protection does not hinder movement in any way.
4-
+3 Dice to Stealth
Pools. As the
Armor totally silences itself and is supernaturally apt to sneaking and
crawling
5-
+2 Dice to
Athletics and Acrobatics Pools.
As the Power Armor helps coordination and assists every movement
6-
Bestows the Following Gifts: Blur
of the Milky Eye
(1st), Lizard
Climb (1st Level Scarlet
Cobras New Gift) |